I make games to make you feel alive.

DETAILS

A multiplayer co-op UEFN map mashing up military shooter and shrunken aesthetics with mini-golf. Made in Spring 2024 with a team of 4.

I was Lead Designer on Epic MegaGolf, helming design and implementation, leading team meetings, and presenting progress to a team of faculty stakeholders in advance of publishing and our feature in USC Games Expo 2024.

DETAILS

Select work completed during my game design internship at Floor 84 Studio during summer 2023.

Primary projects while at F84 include exploratory Unreal Editor for Fortnite (UEFN) islands (Red Light Green Light, High Speed Loop Run) and the Play Cats series on Roblox.

I launched Play Cats: Tag!, driving 3M+ plays in the first week.

DETAILS

A co-op multiplayer skiing game.

Made in Unreal Engine 5.6, coming soon to Steam.

I was a project lead on Skijoring, designing and implementing both characters, all interactables, and online play as well as 5 levels.

DETAILS

A mobile battle royale party game. Available on the App Store.

I was a map design intern on Eggy Party following its US launch, working within guidelines set by mentors to make high-quality maps across 5 content seasons.

My maps racked up over 160k plays, consistently ranking 4 stars or higher in player reviews.

I also designed content for events, including SpongeBob SquarePants and Tom & Jerry collabs.

DETAILS

A first-person adventure game where you reshape reality.

Made in Unreal Engine 5, available on the Epic Games Store.

Egregore received over 90k downloads on Epic in January 2024.

I was Lead Designer on Egregore, defining our core mechanics and levels while working with a team of 35+ developers.

A cinematic platformer where a kid makes a pilgrimage with their Guardian - a giant knight sworn to protect them.

Made in Unreal Engine 5.

I was a Game Designer on The Guardian, designing and scripting two levels from start to finish. I also designed our companion behaviors, narrative flow, and core mechanics with a design team of 5.