Summary

Eggy Party is a mobile physics party game featuring Eggy Workshop, a robust game engine that lets players craft their own maps and modes.

Over my 8-month internship at NetEase Games, I supported the Eggy Studio team bringing the game to the US - developing promotional maps, documenting level design processes, and assisting engine development.

Overview

Timeline

May 2024 - December 2025
(8 months)

Role

Map Design Intern

Tools

Eggy Workshop

Fandom Wiki

NetEase POPO

Team

395+ team members; map design subteam of 6

Table of Contents

Project Goals

  • Embrace Eggy’s physics comedy

  • Showcase new engine features to the map-making community

  • Delight players with levels, collabs and events

My Contributions

Sample Playthroughs

Gameplay Design Breakdown

How do you make delightful maps - fast?

My internship at NetEase had clear goals: rapidly making maps players would love and acting as a direct line between players and developers.


My first step was isolating what players liked about Eggy and its engine: that maps felt
spontaneous, unique, and delightful.

With each map, I explored one central idea and created a cohesive experience with polished, accessible gameplay.

Highlights

My work for Eggy ran the gamut between genres, features, and teams. Here are some highlights.

Level Design Breakdown

Goals

Process

The team and I held our levels to a high standard and required rapid delivery for events and collabs. Starting without much definite structure, I developed my process to prove out ideas, iterate quickly, and actively respond to the community.

Rules

Player Response