Summary

Skijoring is a co-op skiing game for 2 players made in Unreal Engine 5.6. Inspired by classic arcade racers and the real sport of skijoring, players show off - or wipe out - while outrunning a deadly avalanche.

The project started as my team’s game for Amazing Seasun’s SEED Lab internship in July 2025.
We continued to work on it through December 2025, securing
festival showings and a publisher.

Overview

Timeline

June 2025 - December 2025
(6 months)

Role

Project Lead

Tools

Unreal Engine 5.6

Figma & Notion

Team

9 team members

Table of Contents

Project Goals

  • Bring out teamwork and the bond between players

  • Capture the stylish moves and wild wipeouts of skijoring

  • Create carefree, pick-up-and-play fun

My Contributions

Gameplay Reel

Gameplay Design Breakdown

Why should players work together?

We knew we wanted to make a co-op racer, but didn’t know of any games that had pulled it off.

We knew what we didn’t like: hot-seat or combined-input approaches that robbed players of control, as in Mario Kart: Double Dash!! (hot seat) or the Mario Kart: Bowser’s Challenge ride at Universal (combined-input). Co-op always felt like an afterthought.

From the outset, giving players ways to
affect each other and a motive to work together without sacrificing individual control were the goals of our loop.

In the short and long-term, Skier and Snowmobiler had to
matter to each other and retain their agency.

Core Loop

From moment to moment, Snowmobiler drags Skier. Skier reacts to the obstacles approaching them + Snowmo’s path.

Track Loop

As players progress on a track, Skier does tricks and hits slaloms to earn boosts for Snowmo.

Iterations - Snowmobiler

Snowmobiler took up a lot of my focus early on. Since his movement directly affected Skier, he needed solid handling and feedback, as well as motives to create interesting gameplay moments for Skier.

Iterations - Skier

Skier went through several revisions to reach a level of agency and involvement on par with Snowmobiler.

While Snowmo focused more on the path in macro, Skier centered on style, reaction, and moment-to-moment flow.

What I Learned

Level Design Breakdown

Goals

Process

Rules