Design by Jane Tilly.

A cinematic VR Location-Based Experience made in Unreal Engine 5 for the Vive Focus Vision headset.

I provided narrative, usability, and technical feedback to Wevr and attended two 6-hour playtests per week from June - August 2025, assisting the team to ship the project on time.

Commissioned by the Emperor Qin Shi Huang Mausoleum Site Museum, the project combines meticulous historical accuracy with themed entertainment design in a networked 40-minute experience.

A cinematic VR Location-Based Experience made in Unreal Engine 5 for the Vive Focus Vision headset, featuring several interactive set-pieces and a style similar to a pop-up book.

I provided narrative, usability, and technical feedback to Wevr and attended two 6-hour playtests per week from June - August 2025, assisting the team to from alpha to ship.

Commissioned by VIVERSE for the ES Con Field in Hokkaido, the project tells a new story inspired by The Little Prince in a networked 1-hour experience.

Co-op multiplayer skiing game.

Made in Unreal Engine 5.6, coming soon to Steam.

I was a Project Lead on Skijoring during my internship at Amazing Seasun.

I designed and implemented both characters, all interactables, and online play as well as 5 levels.

A first-person point-and-click adventure game where you reshape reality to uncover an occult conspiracy in Cairo. Made in Unreal Engine 5 and available on Steam.

I was Lead Designer on Egregore, defining our core mechanics, standards, and sequences while working with a team of 35+ to create a free-form, innovative experience.

A real-time, narrative-driven survival game made in Unreal Engine 5 for Climate Jam 2024, with the theme “Change the Story“.

Available on the Epic Games Store.

I guided Bilge Junction from pitch to publishing during my internship at IndieCade, creating an experience that raises awareness about the impact of climate change and imperialism on Arctic regions.

Bilge Junction’s Epic launch received 30k+ downloads.