Design by Jane Tilly.

A cinematic VR Location-Based Experience made in Unreal Engine 5 for the Vive Focus Vision headset.

I provided narrative, usability, and technical feedback to Wevr and attended 2 6-hour playtests per week from June - August 2025, assisting the team to ship the project on time.

Commissioned by the Emperor Qin Shi Huang Mausoleum Site Museum, the project combines meticulous historical accuracy with themed entertainment design in a networked 40-minute experience.

A multiplayer tag game playable across Meta Quest, desktop, and mobile.

I designed progression and update content and ran live events for Chicken Tag in Fall 2025, working with a team of 6 to create one of the most played games on the Horizon Worlds UGC platform.

A social PvP Gtag game for Meta Quest made in Unity, with a 4.9 star rating on the Quest Store.

I did combat balance, battle pass design, level design, and narrative content for Fros in Fall 2024, preparing content for launch and the King’s Army update.

A multiplayer horror Gtag game for Meta Quest made in Unity, with a 4.9 star rating on the Quest Store.

I designed combat, crafting, progression, and update content for the rebrand from Lab Monkey to Mutants in Fall 2024.

A first-person point-and-click adventure game where you reshape reality to uncover an occult conspiracy in Cairo. Made in Unreal Engine 5 and available on Steam.

I was Lead Designer on Egregore, defining our core mechanics, standards, and sequences while working with a team of 35+ to create a free-form, innovative experience.

A 2-player co-op AR party game where players battle a mischievous hacker. Made in Unity with ARKit for USC Games, now on the App Store.

I contributed systems and narrative design for Bomb Buddies, working with all disciplines across a team of 40+ developers.