Design by Jane Tilly.

A cyberpunk beat-em-up.
Made in Unity, available on the Epic Games Store.
I was one of 2 core developers on BLEED RUNNER, designing our systems, levels, and enemy encounters while collaborating with our audio team.
BLEED RUNNER’s Epic launch received 380k+ downloads.

A first-person adventure game where you reshape reality.
Made in Unreal Engine 5, available on the Epic Games Store.
I was Lead Designer on Egregore, defining our core mechanics, standards, and sequences while working with a team of 35+ to create a free-form, innovative experience.
Egregore’s Epic launch received 90k+ downloads.

EIGHT MOONS TO ETERNITY
A highly immersive roguelike CRPG where you restore a lunar system’s eight fractured timelines. Made in Unity, with an eventual Early Access release planned in late 2024.
I was a narrative designer on EMTE, designing our modular quest system, core narrative sequence, and procedural content with 5 other writers.

A real-time, narrative-driven survival game made in Unreal Engine 5 for Climate Jam 2024, with the theme “Change the Story“.
Available on the Epic Games Store.
I guided Bilge Junction from pitch to publishing during my internship at IndieCade, creating an experience that raises awareness about the impact of climate change and imperialism on Arctic regions.
Bilge Junction’s Epic launch received 30k+ downloads.