design work

F84 Studio (Select Projects)

Select work completed during my game design internship at Floor 84 Studio during summer 2023.

Primary projects while at F84 include exploratory Unreal Editor for Fortnite (UEFN) islands (Red Light Green Light, High Speed Loop Run) and the Play Cats series on Roblox.

EGREGORE

A first-person point-and-click adventure game where you reshape reality to uncover an occult conspiracy in Cairo. Made in Unreal Engine 5 and coming to Steam June 2024.

I was Lead Designer on Egregore, defining our core mechanics, standards, and sequences while working with a team of 35+ to create a free-form, innovative experience.

EIGHT MOONS TO ETERNITY

A highly immersive roguelike CRPG where you restore a lunar system’s eight fractured timelines. Made in Unity, with an eventual Early Access release planned in late 2024.

I was a narrative designer on EMTE, designing our modular quest system, core narrative sequence, and procedural content with 5 other writers.

BLEED RUNNER

A cyberpunk beat-em-up made in Unity for the 15-week Intermediate project in spring 2023. Collaboration with Gladeline Rufo and Berklee College of Music.

Now available on Steam, including the full original soundtrack!

BOMB BUDDIES

A 2-player co-op AR party game where players battle a mischievous hacker. Made in Unity with ARKit for USC Games, now on the App Store.

I contributed systems and narrative design for Bomb Buddies, working with all disciplines across a team of 40+ developers.

BLOOBO

A 2D physics puzzle game where players guide Bloobos, particles representing human creativity. Made in Unity for USC’s MFA Thesis program.

I contributed systems, level, and narrative design for Bloobo, working with custom tools and a team of 20+ developers.