Summary

Over my 3-month internship at Insomniac Games, I stood up a full golden-path mission, learning the Insomniac engine and design philosophy.

Overview

Timeline

May 2026 - August 2026
(3 months)

Role

Game Design Intern (mission design focus)

Tools

Insomniac Engine / Luna Editor

Confluence & Jira

Team

11 mission pod members

Total team size 150+

Table of Contents

Work Summary

Project Goals and My Contributions

What I Learned

Project Goals

  • Create a compelling mission providing a familiar fantasy

  • Support main and side missions across the project

  • Stand up content quickly, to a high standard, on a budget

My Contributions

What I Learned